Page 6-22

Page 6-22
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2nd Aug 2019, 6:44 PM in Chapter 6
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Author Notes:

Rocktopus 2nd Aug 2019, 6:44 PM edit delete
Rocktopus
Only 7 more pages left in the chapter!

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Comments:

Garth @ Photomaginarium 2nd Aug 2019, 7:40 PM edit delete reply
a similar process guides mild-mannered serial-killers into politically powerful mass-murderers.
Rocktopus 3rd Aug 2019, 4:06 AM edit delete reply
Rocktopus
In what way?
BornOnTheNinth 4th Aug 2019, 12:31 AM edit delete reply
The human mind is remarkably pliable. Doing something repeatedly, no matter what it is, makes it easier to do after enough experience.
Photomaginarium 9th Aug 2019, 6:01 PM edit delete reply
Photomaginarium
exactly. "practice makes pretty good," as they say.
chris-tar 2nd Aug 2019, 8:03 PM edit delete reply
chris-tar
At first I thought she was trading damage or absorbing it from her target, but I see she was just learning to deal with the tremendous strain that healing places on a human body apparently. Cool idea to make healing something that could potentially be painful or even deadly to the caster.
Rocktopus 3rd Aug 2019, 4:06 AM edit delete reply
Rocktopus
Thanks! I wanted to justify why clerics can only cast a certain number of spells a day other than just saying that they can't because "reasons".
Lurker 4th Aug 2019, 5:28 AM edit delete reply
That's awesome world-building right there. For spellcasters in most stories, the usual rationalizations are spell-sickness (casting too much gives you a headache, fainting, or a bad hangover), or the very artificial and unconvincing "you only have X points of mana for casting with". Pain / physical strain is a nice one that fits in better with the setting here IMO.
Worstcase 2nd Aug 2019, 8:15 PM edit delete reply
The human body is not built to channel holy energy. If healing a pinprick already destroys the casters blood vessels I doubt that resurrection spells are a thing in this world.
Bookeater_otaku 2nd Aug 2019, 8:26 PM edit delete reply
Those who probably can are the ones who trained their whole life at this probably. And it's probably not a full "Resurection" but more of a "Still need to be a little alive to do the big heAL! HO GODOHGODOHGODOHGODFUCKITHUUUUUUUURRRRRRRTAAAAARRRG"
padanew 3rd Aug 2019, 5:10 AM edit delete reply
padanew
Some D and D worlds really don't like raise dead and resurrection. Eberron is one where one of the religions doesn't like to raise the dead. (It weakens their God), Another like to use the bodies but not always the soul of the people it raises. (Undead are naturally Anti-personal)

But mostly there are so few spell casters that have the level needed to even raise dead let alone resurrection.
Rocktopus 2nd Aug 2019, 9:10 PM edit delete reply
Rocktopus
Your body needs many, many years of practice to adjust to cast more powerful divine magic. Something like Resurrection would be the stuff of legends, and if someone at Colleen's level were to try and cast it (were they even able), they'd melt into a featureless pile of gore before it even went off :)
Michael A Chaney 4th Aug 2019, 12:59 AM edit delete reply
Resurrection can be done with enough alchemy, psionics, and math.

You start with right choices of resurrectee and combinations of right choices that purify otherwise chosen. The system of choices purifies thoughts. System of purified thoughts purifies emotion. All emotions, thoughts, and choices purified for all of soul to be a source of strength. The body follows the soul.

The key is learning from pain faster than the pain can make you stop working. You work yourself up to it little by little, just a little more pain than average. Day after day the amount of pain grows but eventually the process stops causing pain at a certain rate. The more the process accelerates the more pain caused.

At last you understand the person and their body reforms.
Leatherhead 2nd Aug 2019, 11:02 PM edit delete reply
IF this is how divine magic works, I wonder how other kinds of magic work.
Rocktopus 3rd Aug 2019, 4:08 AM edit delete reply
Rocktopus
Arcane magic works like math or science equations. They require tons of complex formulas and tedious memorization and preparation, chants with exact intervals, and perfectly measured out gylphs and ruins. It takes people of tremendous intelligence to use.
Banarok 3rd Aug 2019, 3:51 PM edit delete reply
I expect sorcery to be battery magic then, where their blood hoard magic they can use for their innate abilties and when it runs out they have to patently wait until it comes back.
padanew 3rd Aug 2019, 5:02 AM edit delete reply
padanew
Having such a healer in a small town may be a great blessing and a curse as well. At least the friar isn't harming others to have her train her holy healing powers. Also wonder if she knows what spells she is capable of or her god just lets her know when he needs her to know.

Also, Jack Vance should be haul out into the street for his crimes against D and D. :P
Odd Donny 3rd Aug 2019, 7:26 AM edit delete reply
Who is this Jack person and what did they do to my beloved D&D?!
someone 3rd Aug 2019, 9:18 AM edit delete reply
Jack Vance is an incredible fiction writer, who made a ton of excellent sci-fi and fantasy stories. But he didn't do anything to D&D, it's D&D that ripped him off shamelessly. Read the Dying Earth series (in particular, Rhialto the Marvellous) to find out from where the D&D wizard comes from. The whole thing about "memorizing" spells that are forgotten when cast comes from there, as well as some of D&D's strangest spells (like Prismatic Spray).

Of course, Vance is not the only author D&D ripped off completely. One should also mention Poul Anderson (the Law vs. Chaos thing is from Three Hearts, Three Lions -- yeah, it's not Moorcock, Moorcock took it from Anderson too and renamed Law to Order), Fritz Leiber (if you wanted to know why rogues can use magic devices, read the stories of Fafhrd and the Grey Mouser), A. E. Van Vogt (the displacer beast is right out of the Journey of the Space Beagle), and of course Lovecraft's mythos and Howard's Conan and Tolkien's Middle Earth among other more famous, more obvious sources.

Anyway, yeah, D&D wizards come from Jack Vance. But magic in Vance's books is not necessarily "vancian", e.g. in his Lyonesse books, where wizards are also quite prominently portrayed, magic works mostly through enchanted items or through the action of summoned magical creatures rather than directly through spells.
Nutster 3rd Aug 2019, 12:19 PM edit delete reply
Nutster
You list all these authors and you leave off John R. R. Tolkein?! How? Hobbits/halflings, Ents/Treants, Dwarf form and culture, etc. So many things got pulled from the Hobbit and Lord of Rings.
ThorinSchmidt 5th Aug 2019, 6:03 AM edit delete reply
ThorinSchmidt
Ummm...

"...and Tolkien's Middle Earth among other..."

that pretty much says he didn't leave out Tolkien.
Andrew_C 12th Aug 2019, 9:27 PM edit delete reply
Andrew_C
So many things ripped from the pages of Tolkien that TSR actually got sued successfully by his estate.
Rocktopus 3rd Aug 2019, 4:56 PM edit delete reply
Rocktopus
Almost all RPG's are a giant "ripoff" of every great science fiction and fantasy story ever made. That's kinda the point; you're taking all your favorite works of fiction and playing games in them with your friends.

Every class, monster, race, or campaign setting is based on some great work of mythology or fiction, and every DM ever pulls characters, settings, plot elements, and ideas from games/tv shows/movies/books that they like and mixes it with their own.

D&D is the ultimate fan-fiction simulator.
DanMan 3rd Aug 2019, 6:23 PM edit delete reply
The 'forget when cast' thing for spells never made sense to me. You have to study an hour to do something that takes 6 seconds to perform? To cast a spell twice you memorize it twice?

In my campaigns the arcane casters are actually CASTGNING most of each spell in the morning. They are horribly complicated but having all the diagrams and sigils pre-written in your spell book allows you got get them all done in an hour.
So each spell is hovering there completely cast except for the final activation word and/or gesture. And that final trigger word is what you are casting in just a few seconds during combat.
HadACookie 6th Aug 2019, 5:37 AM edit delete reply
One common way of explaining it goes like this: what most people view as the Wizard casting a spell would be better described as releasing a spell that for the most part was already cast. Most of the actual spellcasting is done during the "memorization", but each spell is left unfinished, waiting for that final word and gesture that will complete it and allow it to take effect.
HadACookie 6th Aug 2019, 5:40 AM edit delete reply
Sorry, wrong comment!
Packless1 3rd Aug 2019, 9:02 AM edit delete reply
middle panel
...bleeding from nose and eyes...
...EBOLA...???
Rocktopus 3rd Aug 2019, 4:58 PM edit delete reply
Rocktopus
She knows de way
Jadaski 3rd Aug 2019, 4:08 PM edit delete reply
Colleen casts Cure Light Wounds
rolls...
5!

"owww!"
Rocktopus 3rd Aug 2019, 4:59 PM edit delete reply
Rocktopus
lol
Lurker 6th Aug 2019, 5:10 PM edit delete reply
You mean she mispronounced "cure light wounds" as "cause light wounds"? :-D
Blackwing 3rd Aug 2019, 11:14 PM edit delete reply
I notice the parallel to when Colleen was becoming accustomed to butchering sheep. Clever callback
Rocktopus 4th Aug 2019, 7:43 AM edit delete reply
Rocktopus
Good catch!
Kire Du'Hai 3rd Aug 2019, 11:42 PM edit delete reply
Once again I have to praise your comic. Excellent depth to the characters, good art, beautiful worldbuilding, and enjoyable story. Kudos.
Rocktopus 4th Aug 2019, 7:43 AM edit delete reply
Rocktopus
Thanks so much!
Packless1 4th Aug 2019, 8:57 AM edit delete reply
To be a hero doesn't mean not to be afraid.
It means to be afraid, but do it anyway if necessary.
Rocktopus 5th Aug 2019, 5:10 PM edit delete reply
Rocktopus
Yup! That's her dad's advice!
ThorinSchmidt 5th Aug 2019, 6:05 AM edit delete reply
ThorinSchmidt
I like where it gets to be so easy for her that it
"almost"
doesn't hurt anymore. There's always a cost, yes?
Rocktopus 5th Aug 2019, 5:11 PM edit delete reply
Rocktopus
Correct! Even the magic she casts in the previous chapter hurts a little bit.
Sen 5th Aug 2019, 1:56 PM edit delete reply
From the reaction of the priest, I assume that people able to channel divine powers are very rare in your world.
In the standard D&D world the priest would have probably been a low level divine magic user himself... or at least he would have seen one in his life before Colleen.
Rocktopus 5th Aug 2019, 5:14 PM edit delete reply
Rocktopus
In this world, they are rarer than most D&D worlds. However, they are more common in certain parts of the world than others. They also become more common in certain times and periods in history where they're more needed. For example, they are more common in Sword Court (the nation that town of Marblegate is technically in), and they became much more commonplace during periods of great strife.

On the Green Isle, her home, they are not very common.
BornOnTheNinth 6th Aug 2019, 4:50 AM edit delete reply
Is there a reason for that. I imagine it could be that Highfather sends them where they're most needed and Green Isle isn't in need of too many of them. I could also imagine the reverse; Green Isle for some reason displeased Highfather so in response he withholds his blessing.
Sen 18th Aug 2019, 2:51 PM edit delete reply
Oh. I see. That makes a lot of sense that a god would give more support in areas/times where the need is greatest.
Thracecius 5th Aug 2019, 11:18 PM edit delete reply
Thracecius
I don't know why it hadn't occurred to me before, but there's a much more expedient reason for Colleen to leave home: the Duke, or his enemy, would snap her up in a heartbeat to help with their war effort, caring not one whit for her, but only geting men back into fighting condition. She'd meet certain death staying at home while there's that sort of turmoil.

I really enjoy your work, Rocktopus, and I look forward to seeing where you take us with this story. :)
Rocktopus 6th Aug 2019, 4:12 PM edit delete reply
Rocktopus
A cleric would sure be nice to have on the frontlines of the war...